2/10/2023 0 Comments Killing floor 2 firebug perksMost obviously, as an entirely explosive class there is constantly the threat of damaging yourself and teammates. ![]() While that might sound overpowered, dealing with both hordes of brutes and single towering monstrosities with equal prejudice, the class is more complicated to play than the others. The Demolitionist plays as dual purpose AOE and boss-killer. As far as the feel of the class, it can be a bit difficult to tell exactly what kind of impact your Flamethrower has on the heartier enemies, but is well worth the Zeds crumpling to the floor in agony or exploding via microwaves. Even with the area of effect specialization, any MMO player can tell you the value of liberally applied DOTs to even the mightiest of raid bosses. The base weapon “Caulk n’ Burn” and the Flamethrower both throw fire over a large area, but the Trench Gun and Microwave Gun are more focused. It is a more diverse class than the “kill it with fire” image, and the skill tree splits between these AOE clear and high impact roles. While the Commando focuses on precise kills at a distance so that the Berserker can finish off what’s left, the Firebug actually splits between damage over time area of effect and heavy focused damage. Seems like a win right there, but the class is slightly more complex than that. The Firebug Perk on face value serves the same crowd clearing roles as the Commando, but with fire. Without enough options for everyone to play a different role, you’d have people double up, which adds an unnecessary feeling of redundancy in situations your class doesn’t specialize in. While every class generally had a way to be combat effective in most situations, a well rounded team comp was necessary to survive. Moreover, support was the only class that could deal with the sub-bosses like Fleshpounders. While the previous four Perks were varied enough to give each player a distinct role, it was odd math that a six player game would only have four different specializations. Let’s dive into the meat and potatoes of it first, the new Perks. Still, the content doesn’t matter if it isn’t good, so how does it hold up? As someone whose only real problem was the game’s lack of content, I have to say that it holds up pretty damn well. Aside from enemy additions, that’s 50% more game for your buck. Whew, that’s quite the list of new content. New hit zones make damage more than just a game of headshot vs bodyshot After action report recaps players’ accomplishments and allows for map/kick votes New Rebalanced Berserker Skill Tree: According to fans, this needed an overhaul. Players who own Red Orchestra 2 recieve the Anton Strasser character Two Crossover Promotional Characters: Along with the Zweihander, owners of Chivalry: Medieval Warfare will recieve the Knight character. Also, a new Berserker melee weapon the Zweihander is available as a cross promotion for those that own Chivalry: Medieval Warfare ![]() New Weapons: Along with the four new weapons for each of the new Perks, dual 9mm pistols make a return. Two New Maps: Catacombs and Evacuation Point, bringing the total number of maps also to six Two New “Perks” (read class): The Firebug and Demolitionist bring fire and demolition respectively, rounding out the roster to six diverse roles Here’s a rundown of what it brings to the table: Well, the people at Tripwire seem to want to address this concern, with the latest major update “Incinerate N’ Detonate” providing a metric shit-ton of new stuff. In my last report, I mentioned that the game was in a very playable state, more polished than the original if not lacking a lot of the content. It’s been awhile since I last spent quality time with Killing Floor 2.
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